Graduate Technical Designer
Junior Technical Designer
At nDreams Orbital, I spent 2.5 years working on a cosy farming simulator, with its unique setting on the surface of an asteroid - a concept that became very dear to my heart!
I joined as a Graduate Technical Designer during the early stages of the project and was promoted to Junior during the Proof of Concept phase. Over the course of development, I worked on a range of prototypes, including a VR slingshot, gadgets, and crafting machines. My role involved designing component animations and ensuring they integrated smoothly with each feature, alongside creating Blueprint systems, Sound Cues, and Niagara VFX. Eventually, I took full responsibility for audio implementation in the PoC demo.
Working on this project has pushed me to grow as a designer and developer. It has deepened my love for creating games and rewarding features. I’m excited to explore new ways to make game interactions fun and engaging.