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Tiki Island
Tiki Island was the final project I worked on in my university career - an adventure tower defence game, consisting of several levels (waves).
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I was the sole developer and the game was created entirely using Unreal Engine 4's blueprint system. It played a trivial part in my final dissertation where it defended the method of using a visual scripting system to create an MVP (minimum viable product) for a fraction of the cost and/or time!
![](https://static.wixstatic.com/media/667ae7_0fb9b8a7071246ee93a840079ca13521~mv2.png/v1/fill/w_514,h_289,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/667ae7_0fb9b8a7071246ee93a840079ca13521~mv2.png)
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![](https://static.wixstatic.com/media/667ae7_89ee5ed5d8b44d358bea9123fe2e7873~mv2.png/v1/fill/w_514,h_289,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/667ae7_89ee5ed5d8b44d358bea9123fe2e7873~mv2.png)
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