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Tiki Island
Tiki Island was the final project I worked on in my university career - an adventure tower defence game, consisting of several levels (waves).
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I was the sole developer and the game was created entirely using Unreal Engine 4's blueprint system. It played a trivial part in my final dissertation where it defended the method of using a visual scripting system to create an MVP (minimum viable product) for a fraction of the cost and/or time!
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